Videogames: Lara Croft Go blog tasks
Language
1) When did Lara Croft first appear in a videogame? Lara croft first appeared in tomb raider in 1996.
2) What classic films influenced the creation of Lara Croft and the Tomb Raider games? Lara croft was influenced by a Indiana Jones and The Mummy
3) How has Lara Croft and Tomb Raider moved beyond just being a videogame? Lara Croft and The Tomb Raider franchise has now been bought to the big screen ( films)
4) What devices can you play Lara Croft Go on? Lara Croft go can be played on iOS and Android.
5) What type of game is Lara Croft Go? Adventure , turn based strategy game.
6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience? they use the the plot of an adventure game to progress the story
7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here. the hieroglyphic's and ruins in the game fit the idea of adventure games this easily tells the audience what is to be expected within the game. Also the huge spiders within the game fit a troupe of dungeon monsters usually found within adventure games .
8) What other characters or enemies feature in the game? the Main villain of the game is the Queen of Venom and there is other smaller enemy e.g the Spiders
9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games? The setting for Lara croft go is a massive tomb based of the original tomb raider game
10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?Lara Croft] was part of a broader movement towards a new kind of powerful feminism that came about."
Lara Croft is an influential character in the video game industry ,many people say she was huge inspiration for females at that time "I know so many women who talked about wanting to be an archaeologist or wanting to go into these other fields because Lara inspired them.".
Representations
1) How are women usually represented in videogames? Women in videogames are often seen as sex symbols this is because video games for a while have had a strictly male straight audience so they have been using women to fit there needs e,g making the camera follow their butts,
2) How does the character of Lara Croft reinforce female stereotypes in the media? Lara Croft reinforces the Stereotypes of the industry as the clothes she wears are revealing and the sound effects the character has sexaulise e.g moan
3) How does the character of Lara Croft subvert female stereotypes in the media? Lara subverts stereotypes as she is a powerful female, adventure and was the first female lead
4) Why do some people believe the videogames industry is sexist and needs to change? This because people think female character are used as sex symbols to satisfy male needs but this is because the gaming industry is largely male.
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers? I thin she is both because as she is the first female main lead and a powerful women icon but even still she still seen as a sex symbol.
Industries
1) What does PEGI stand for? Pan European Game Information)
2) What is PEGI's job? it is the European age-rating system for video games. PEGI helps European parents make informed decisions when buying video games. Launched in 2003, PEGI replaced a number of national age rating systems and is now used throughout most of Europe, in 38 countries.
3) Which company created Lara Croft Go? Square Enix Montreal is the game development company that created Lara Croft GO.
4) What two popular videogame franchises were combined to create Lara Croft Go? Lara Croft Go is the combination of two successful franchises – Lara Croft Tomb Raider and the Hitman Go mobile game.
5) What else is part of the Lara Croft/Tomb Raider franchise?
Audience
1) Why might an audience enjoy playing Lara Croft Go? Most of the audience for the game like the adventure and turn based puzzle genre. Also there is a sense of nostalgia within the game for the fans who played the original tomb raider game
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game. The audience can play the game anywhere they want .eg waiting for a bus because it is played on a phone.
3) How did Square Enix design Lara Croft to make it appealing to an audience? They made Lara croft have a similar design to her original appearance..
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go? i think diversion is the audience theory that fits Lara craft GO the most this is because it can be played on your phone which can be accessed anywhere.
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
Representations
1) How are women usually represented in videogames? Women in videogames are often seen as sex symbols this is because video games for a while have had a strictly male straight audience so they have been using women to fit there needs e,g making the camera follow their butts,
2) How does the character of Lara Croft reinforce female stereotypes in the media? Lara Croft reinforces the Stereotypes of the industry as the clothes she wears are revealing and the sound effects the character has sexaulise e.g moan
3) How does the character of Lara Croft subvert female stereotypes in the media? Lara subverts stereotypes as she is a powerful female, adventure and was the first female lead
4) Why do some people believe the videogames industry is sexist and needs to change? This because people think female character are used as sex symbols to satisfy male needs but this is because the gaming industry is largely male.
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers? I thin she is both because as she is the first female main lead and a powerful women icon but even still she still seen as a sex symbol.
Industries
1) What does PEGI stand for? Pan European Game Information)
2) What is PEGI's job? it is the European age-rating system for video games. PEGI helps European parents make informed decisions when buying video games. Launched in 2003, PEGI replaced a number of national age rating systems and is now used throughout most of Europe, in 38 countries.
3) Which company created Lara Croft Go? Square Enix Montreal is the game development company that created Lara Croft GO.
4) What two popular videogame franchises were combined to create Lara Croft Go? Lara Croft Go is the combination of two successful franchises – Lara Croft Tomb Raider and the Hitman Go mobile game.
5) What else is part of the Lara Croft/Tomb Raider franchise?
Tomb Raider
2015 Rise of the Tomb Raider PS4, Xbox 360, Xbox One, Stadia Windows, Mac OS X, Linux
2018 Shadow of the Tomb Raider
Audience
1) Why might an audience enjoy playing Lara Croft Go? Most of the audience for the game like the adventure and turn based puzzle genre. Also there is a sense of nostalgia within the game for the fans who played the original tomb raider game
2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game. The audience can play the game anywhere they want .eg waiting for a bus because it is played on a phone.
3) How did Square Enix design Lara Croft to make it appealing to an audience? They made Lara croft have a similar design to her original appearance..
4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go? i think diversion is the audience theory that fits Lara craft GO the most this is because it can be played on your phone which can be accessed anywhere.
5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
Tomb Raider fans who find the video game nostalgic / appreciate the sexualization's of Lara Croft Go (particularly male teenagers) / audiences who enjoy the quality of the game (female audiences).
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